This week we go from incredible open world visuals of Bethesda's latest to a game that relies on the retro pixel graphics of yesterday.

The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim I am Dovahkiin. I am Dragonborn. As you begin your latest adventure in lands of Skyrim, one thing becomes instantly clear; this is easily Bethesda's most ambitious game to date. Taking the lessons they learned from Fallout 3, Skyrim's world is a much more accessible land to conquer and explore. (No unexpected Super Mutant encounters yet.) After the discovery that you are the last of the Dragonborn, you are tasked with discovering the hidden abilities of your dragon Shout. Shouts are a new magical ability that allows you to perform a variety of feats; from bellowing your enemies to the ground to moving quickly across a deadly platform. (I've only learned 5 so far, there is at least 50 to discover.) Dragons are infinite in the lands of Skyrim; spontaneously you may discover a new location only to have it besieged by a dragon moments later. The UI is aesthetically pleasing and elegantly designed for controllers. (PC players may not find this new UI as engaging, more on that later.) There is so much to do and explore in Skyrim; I could easily go on for another 100 paragraphs about my experience thus far. It is a game where players can craft unique experiences and happily recount them with friends later. Skyrim is a prime example of how a single player experience can out shine the dominate multi-player culture where games find themselves today. Selling 3.4 million copies in 2 days can attest to that. (Wikipedia)

GD Highlights
• Infinite Dragon and side-quest spawns
• Elegant UI design
• Expansive open world
• Robust Magical and Weaponry selections
• Tweaked Fallout 3 perk system

Serious Sam: The Random Encounter

Serious Sam: The Random Encounter What is meant to be a simple marketing tool for Serious Sam 3, comes close to standing on its own two feet. While there is nothing particularly revolutionary about SS:RE, it does however provoke many thoughts regarding game development and thinking outside the box. We first launch into the game with a simple cut-scene / storyline where Sam is once again traveling through time to do what he does best, kill hundreds of crazy aliens. This time around Sam will team up with a few other guys to get the job done. The game is influenced primarily by RPGs (which may seem odd at first) with random encounters, semi turn-based battles, and cut-scenes. Though the game is particularly short (and can seem a bit rushed), what we are left with a simple, yet delightful, experience. (Wikia)

GD Highlights
• Semi Turn-Based Battles
• Overwhelming Battles
• Awesome pixel art